Infinity Blade's franchise sales are close to 50 million. Infinity Blade II, the sequel to the award-winning Infinity Blade iOS gaming app, was made free on the App Store as part of the mobile markets 5-year. Storming up the download charts isn't to be sneezed at, either. "While we normally notice an increase at times when we’ve done free promotions, we don’t think it’s significant, because the game is balanced in a way that does not require any in-app purchases," she said.īut the promotion will still boost Chair's revenues the original Infinity Blade, which costs $6, made two and a half times the sales of the week before, and $3 eBook Infinity Blade: Awakening saw an increase of about 70% week-on-week. Chair and parent company Epic may make some money out of the deal, as Infinity Blade 2 does support in-app purchases, but Mustard said Chair's not counting on it. Infinity Blade is normally $7, but was one of five games offered for free during the App Store's fifth birthday celebrations. That's three times as many downloads as the iOS-exclusive gets in a week. On Monday alone, Infinity Blade 2 attracted 1.7 million downloads. By virtually any estimation, that seems like a sufficiently healthy wad of cash to justify keeping a game listed on the iOS App Store and keeping track of a few microtransactions.Apple fans definitely took advantage of a promotion offering free games for iDevice, with Unreal Engine poster boy Infinity Blade 2 attracting whopping numbers.Ĭhair Entertainment's Laura Mustard told AllThingsD the game was downloaded 5.7 million times during the promotion. SuperData estimated that Epic’s wildly popular battle royale shooter Fortnite had generated more than $1 billion in revenue. The removal especially stings because the announcement came from Epic. Indeed, before the page went down, Infinity Blade III still commanded an impressive rating of 4.6 out of five after 2,775 reviews. It’s still common to find the series on lists of the best iOS games available, even five years after Infinity Blade III’s release. It let you block with carefully timed taps of your thumbs. Infinity Blade let you swing swords with swipes of your finger. So many other ambitious mobile games rely too heavily on the traditions of console and desktop games, which don’t always translate well on an iPhone without a gamepad. More than that, though, the Infinity Blade games were actually fun.
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